CMPS 285
Computer Graphics
Computer Science · Faculty of Arts and Sciences · 3 credits
Description
A course that covers the practice of, and underlying mathematical foundation for, interactive graphics programming. Topics include basic graphics systems, graphics primitives and attributes, windows and viewports, clipping, geometric transformations, color systems, 2D texture mapping, and introduction to 3D graphics. Programming in OpenGL will be used.
What to expect
✓Has Midterm
✓Has Final
✓Has Attendance
✓Has Graded Homeworks
✓Has Participation
✓Original Book Necessary
Prerequisites
Books
- Peter Shirley and Steve Marschner, Fundamentals of Computer Graphics, 3rd Edition, 2009.