CMPS 285

Computer Graphics

Computer Science · Faculty of Arts and Sciences · 3 credits
A course that covers the practice of, and underlying mathematical foundation for, interactive graphics programming. Topics include basic graphics systems, graphics primitives and attributes, windows and viewports, clipping, geometric transformations, color systems, 2D texture mapping, and introduction to 3D graphics. Programming in OpenGL will be used.

What to expect

Has Midterm
Has Final
Has Attendance
Has Graded Homeworks
Has Participation
Original Book Necessary
  • Peter Shirley and Steve Marschner, Fundamentals of Computer Graphics, 3rd Edition, 2009.